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Friday, April 10, 2020

GOOGLE LAUNCHES CLOUD BASED STADIA VIDEO GAMES



Google is getting into gaming in a serious way. The Alphabet unit unveiled Tuesday a new game streaming service called Stadia at the Game Developers Conference in San Francisco. The announcement marks a major new foray into the $180 billion industry for the internet giant. Stadia lets developers build new games on a streaming platform that will allow players to access the action through the web instead of having to buy expensive consoles or personal computers. The company also introduced its own game controller, which creates console-like gaming on a computer or smartphone.

Alphabet shares rose less than 1 percent in New York. Google already has a hefty presence in gaming through its Android app store, one of the most popular mobile game marketplaces. But the search giant and peers like Amazon.com Inc., Facebook Inc. and Apple Inc. have less of a central role in the lucrative hardcore gaming market, which still runs on hardware like Sony Corp.’s PS4 and Microsoft Corp.’s XBox and has spawned a huge e-sports entertainment industry. With Stadia, Google is aiming to bring more complex games to more people. “There’s no word on pricing, what’s the revenue model?” said Joost van Dreunen, co-founder of gaming research firm SuperData.




“It’s a little bit like saying we’re going to start a restaurant but we have no idea what cuisine we’re making.” Stadia runs through the company’s YouTube video-streaming platform and takes advantage of Google’s extensive network of data centers. While the company didn’t announce a price for the service, it said artificial intelligence technology helped make the product possible. With its presentation, Google drove home the point that its technical tools alone would make the future of gaming services work.

It repeatedly mentioned the advantage of its cloud-computing power and YouTube, suggesting the service is designed to bring more users to those units -- two areas where investors are looking for sales growth beyond advertising. “Google’s pitch of leveraging infrastructure and YouTube to enable cloud gaming is a logical extension of their strengths,” Waral said. “The question is, can the content and experience compete with Sony or Microsoft?” That’s what investors should look for in the next few months: Whether Google can persuade big game developers to bring their content to Stadia, and at what price, van Dreunen said. That could cost the internet giant hundreds of millions of dollars.